add todo
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@ -8,3 +8,9 @@ Usage: sillyimage <input image> <output image>
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first and second 4 byte is image width and height.
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first and second 4 byte is image width and height.
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the rest is raw argb15, no fancy compression or anything, just a simple raw data...
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the rest is raw argb15, no fancy compression or anything, just a simple raw data...
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TODO:
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- limit image dimension...using uint32 is like using a rocket launcher to swat a fly—why on earth i need an image that big?!
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- error handling dont just assume everything will go perfectly! be ready for the unexpected!
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- quantize color using predefined palette
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- do compression, do i really need that?
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