i make this tool for my ds framebuffer rendering... since ptexconv (https://github.com/Garhoogin/ptexconv) automatically convert the image dimension into power of two... i decided to make my own... not sure if grit did the same, i hate grit lol... Usage: sillyimage <input image> <output image> first and second 4 byte is image width and height. the rest is raw argb15, no fancy compression or anything, just a simple raw data... TODO: - limit image dimension...using uint32 is like using a rocket launcher to swat a fly—why on earth i need an image that big?! - error handling dont just assume everything will go perfectly! be ready for the unexpected! - quantize color using predefined palette - do compression, do i really need that?
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