#pragma once #include "utils/RaylibDeprecated.hpp" #include /** * Draw GridMap using cam, use this inside BeginMode2D * @param {Texture} texture : * @param {Camera2D} cam : */ void DrawGridMap(Texture texture, Camera2D cam); /** * This is quick version without cam, does not support zoom * @param {Texture} texture : * @param {Camera2D} cam : */ void DrawGridMapQuick(Texture texture, Vector2 offset); Texture LoadDefaultGridMap();