optimized sub-optimal code
This commit is contained in:
parent
ffd4b59eca
commit
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@ -10,10 +10,10 @@ set(PROJECT_VERSION 1.0)
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project(${PROJECT_NAME} VERSION ${PROJECT_VERSION})
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##############################################################
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set(RAYLIB_DIR "/home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/raylib-4.5.0")
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set(IMGUI_DIR "/home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/imgui-docking")
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set(RLIMGUI_DIR "/home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/rlImGui")
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set(INIFILE_DIR "/home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/inifile-cpp")
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set(RAYLIB_DIR "/run/media/sillysagiri/linux-home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/raylib-4.5.0")
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set(IMGUI_DIR "/run/media/sillysagiri/linux-home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/imgui-docking")
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set(RLIMGUI_DIR "/run/media/sillysagiri/linux-home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/rlImGui")
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set(INIFILE_DIR "/run/media/sillysagiri/linux-home/tuanpanda/Panda/04-WORKSPACE/00-PROGRAMMING/_Git Clone/inifile-cpp")
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### Fallback link
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set(RAYLIB_LINK "https://github.com/raysan5/raylib/archive/refs/tags/4.5.0.zip")
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124
src/Panda.hpp
Executable file
124
src/Panda.hpp
Executable file
@ -0,0 +1,124 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "utils/Random.hpp"
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struct Texture;
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struct RenderTexture;
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struct Color;
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struct Vector2;
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struct Rectangle;
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namespace panda
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{
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struct TextureAtlasItem
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{
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int x;
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int y;
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int w;
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int h;
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float px;
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float py;
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};
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class Scene {
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public:
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Scene() {}
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virtual ~Scene() {}
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virtual void update() {}
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};
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struct Sprite {
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Texture *texture;
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float x = 0.0f;
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float y = 0.0f;
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float scaleX = 1.0f;
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float scaleY = 1.0f;
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float rotation = 0.0f;
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void Load(const char* path);
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void Unload();
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void Draw(Color color);
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void SetPivot(Vector2 ratio);
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void SetPivotRatio(Vector2 ratio);
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void SetFlip(bool x, bool y);
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void SetFlipX(bool x);
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void SetFlipY(bool y);
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Vector2 GetPivot();
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Vector2 GetPivotFlip();
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bool GetFlipX();
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bool GetFlipY();
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private:
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bool flipX = false;
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bool flipY = false;
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float pivotX = 0.0f;
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float pivotY = 0.0f;
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float pivotX_flip = 0.0f;
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float pivotY_flip = 0.0f;
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void CalculatePivotFlip();
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};
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struct Matrix {
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float a = 1.0f;
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float b = 0.0f;
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float c = 0.0f;
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float d = 1.0f;
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float tx = 0.0f;
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float ty = 0.0f;
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void identity();
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void translate(float dx, float dy);
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void rotate(float radian);
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void scale(float sx, float sy);
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void concat(Matrix m);
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};
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// ############################################################################################
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// Core
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void CreateWindow(int w, int h, const char *str);
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void AppUpdate();
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void SetScene(Scene* scene);
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Scene* GetScene();
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// # Graphic
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// ### GUI
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void GuiInit();
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void GuiDestroy();
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void GuiBegin();
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void GuiEnd();
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// ### atlas
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bool LoadTextureAtlas(const char *image_path, const char *ini_path, std::string AtlasKey);
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bool UnloadTextureAtlas(std::string AtlasKey);
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void DrawTextureAtlas(std::string AtlasKey, std::string key, int x, int y);
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void DrawTextureAtlasPro(std::string AtlasKey, std::string key, int x, int y, Color color, bool flipX = false, bool flipY = false);
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// ### draw
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void DrawTextureTiled(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
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void DrawRenderTexture(const RenderTexture &buffer, const float &x, const float &y, const Color &color);
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// ### texture utils
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Rectangle GetTextureRect(const Texture &tex, bool flipX, bool flipY);
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// Utils
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Random &GetDefaultRandom();
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// Euclidean Distance
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double distance(const Vector2 &p1, const Vector2 &p2);
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double distanceSqrt(const Vector2 &p1, const Vector2 &p2);
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// Manhattan Distance
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double distanceManhattan(const Vector2 &p1, const Vector2 &p2);
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}
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@ -1,8 +1,8 @@
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#include <raylib.h>
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#include "core/Panda.hpp"
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#include "Panda.hpp"
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static Scene* currentScene = nullptr;
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static panda::Scene* currentScene = nullptr;
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// CORE
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void panda::CreateWindow(int w, int h, const char *str)
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@ -10,7 +10,7 @@ void panda::CreateWindow(int w, int h, const char *str)
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Random::getInstance().setSeedFromTime();
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SetConfigFlags(
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FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
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FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
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#if PLATFORM_ANDROID
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InitWindow(0, 0, str);
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@ -19,7 +19,6 @@ void panda::CreateWindow(int w, int h, const char *str)
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SetWindowMinSize(w*0.8f, h*0.8f);
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#endif
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// SetTargetFPS(60);
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SetExitKey(-1);
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}
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@ -40,7 +39,7 @@ void panda::SetScene(Scene* scene)
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currentScene = scene;
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}
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Scene* panda::GetScene()
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panda::Scene* panda::GetScene()
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{
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return currentScene;
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}
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@ -1,9 +1,10 @@
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#include <imgui.h>
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#include <rlImGui.h>
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#include <rlgl.h>
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#include <stdbool.h>
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#include <raylib.h>
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#include "core/Panda.hpp"
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#include "raylib.h"
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#include "Panda.hpp"
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#if PLATFORM_ANDROID
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@ -15,77 +16,82 @@ extern "C" struct android_app *GetAndroidApp(void);
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static int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent)
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{
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return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
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return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
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}
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#endif
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void panda::GuiInit()
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{
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#if PLATFORM_ANDROID
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GetAndroidApp()->onInputEvent = handleInputEvent;
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#if PLATFORM_ANDROID
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GetAndroidApp()->onInputEvent = handleInputEvent;
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.IniFilename = NULL;
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.IniFilename = NULL;
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ImGui::StyleColorsDark();
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ImGui_ImplAndroid_Init(GetAndroidApp()->window);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui::StyleColorsDark();
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ImGui_ImplAndroid_Init(GetAndroidApp()->window);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImFontConfig font_cfg;
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font_cfg.SizePixels = 22.0f;
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io.Fonts->AddFontDefault(&font_cfg);
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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#else
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rlImGuiSetup(true);
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#endif
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ImFontConfig font_cfg;
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font_cfg.SizePixels = 22.0f;
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io.Fonts->AddFontDefault(&font_cfg);
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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#else
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rlImGuiSetup(true);
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#endif
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}
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void panda::GuiDestroy()
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{
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#if PLATFORM_ANDROID
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplAndroid_Shutdown();
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ImGui::DestroyContext();
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#else
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rlImGuiShutdown();
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#endif
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#if PLATFORM_ANDROID
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplAndroid_Shutdown();
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ImGui::DestroyContext();
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#else
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rlImGuiShutdown();
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#endif
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}
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void panda::GuiBegin()
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{
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#if PLATFORM_ANDROID
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplAndroid_NewFrame();
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ImGui::NewFrame();
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#else
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rlImGuiBegin();
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#endif
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#if PLATFORM_ANDROID
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplAndroid_NewFrame();
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ImGui::NewFrame();
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#else
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rlImGuiBegin();
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#endif
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}
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void panda::GuiEnd()
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{
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#if PLATFORM_ANDROID
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rlDrawRenderBatchActive();
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rlDisableBackfaceCulling();
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#if PLATFORM_ANDROID
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rlDrawRenderBatchActive();
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rlDisableBackfaceCulling();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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rlSetTexture(0);
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rlEnableBackfaceCulling();
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#else
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rlImGuiEnd();
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#endif
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rlSetTexture(0);
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rlEnableBackfaceCulling();
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#else
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rlImGuiEnd();
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#endif
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}
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void panda::DrawRenderTexture(const RenderTexture &buffer, const float &x, const float &y, const Color &color)
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{
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DrawTextureRec(
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buffer.texture,
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{0.0f, 0.0f, 1.0f*buffer.texture.width, -1.0f*buffer.texture.height},
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{x, y}, color);
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DrawTextureRec(
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buffer.texture,
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{0.0f, 0.0f, 1.0f*buffer.texture.width, -1.0f*buffer.texture.height},
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{x, y}, color);
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}
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Rectangle panda::GetTextureRect(const Texture &tex, bool flipX, bool flipY)
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{
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return { 0.0f, 0.0f, (flipX ? -tex.width : tex.width)*1.0f, (flipY ? -tex.height : tex.height)*1.0f };
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}
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/////////////////////////////////
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@ -1,60 +0,0 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "core/Scene.hpp"
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#include "utils/Random.hpp"
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struct Texture;
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struct RenderTexture;
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struct Color;
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struct Vector2;
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namespace panda
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{
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struct TextureAtlasItem
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{
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int x;
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int y;
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int w;
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int h;
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float px;
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float py;
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};
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// Core
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void CreateWindow(int w, int h, const char *str);
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void AppUpdate();
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void SetScene(Scene* scene);
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Scene* GetScene();
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// Graphic
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void GuiInit();
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void GuiDestroy();
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void GuiBegin();
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void GuiEnd();
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bool LoadTextureAtlas(const char *image_path, const char *ini_path, std::string AtlasKey);
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bool UnloadTextureAtlas(std::string AtlasKey);
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void DrawTextureAtlas(std::string AtlasKey, std::string key, int x, int y);
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void DrawTextureAtlasPro(std::string AtlasKey, std::string key, int x, int y, Color color, bool flipX = false, bool flipY = false);
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void DrawRenderTexture(const RenderTexture &buffer, const float &x, const float &y, const Color &color);
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// Tilemap
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// TilemapMetadata LoadTilemapMetadata(const char *file);
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// TilemapItem LoadTilemap(const char *file, TilemapMetadata metadata, Texture texture);
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// Utils
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Random &GetDefaultRandom();
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// Euclidean Distance
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double distance(const Vector2 &p1, const Vector2 &p2);
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double distanceSqrt(const Vector2 &p1, const Vector2 &p2);
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// Manhattan Distance
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double distanceManhattan(const Vector2 &p1, const Vector2 &p2);
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}
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@ -1,8 +0,0 @@
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#pragma once
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class Scene {
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public:
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Scene() {}
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virtual ~Scene() {}
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virtual void update() {}
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};
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98
src/display/Sprite.cpp
Normal file
98
src/display/Sprite.cpp
Normal file
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#include <raylib.h>
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#include "Panda.hpp"
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namespace panda {
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void Sprite::Load(const char* path)
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{
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texture = new Texture(LoadTexture(path));
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}
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void Sprite::Unload()
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{
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UnloadTexture(*texture);
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}
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void Sprite::Draw(Color color)
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{
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Vector2 pivot_temp = (flipX || flipY) ? Vector2{pivotX_flip, pivotY_flip} : Vector2{pivotX, pivotY};
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panda::Matrix matrix;
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matrix.translate(-pivot_temp.x, -pivot_temp.y);
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matrix.scale(scaleX, scaleY);
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matrix.rotate(rotation * DEG2RAD);
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matrix.translate(x, y);
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DrawTexturePro(
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*texture,
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panda::GetTextureRect(*texture, flipX, flipY),
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{
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matrix.tx, matrix.ty,
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scaleX*texture->width,
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scaleY*texture->height
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},
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{0.0f, 0.0f},
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rotation, color
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);
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}
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void Sprite::SetPivot(Vector2 p)
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{
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pivotX = p.x;
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pivotY = p.y;
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CalculatePivotFlip();
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}
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void Sprite::SetPivotRatio(Vector2 ratio)
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{
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pivotX = texture->width*ratio.x;
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pivotY = texture->height*ratio.y;
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CalculatePivotFlip();
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}
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void Sprite::SetFlip(bool x, bool y)
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{
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flipX = x;
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flipY = y;
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CalculatePivotFlip();
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}
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void Sprite::SetFlipX(bool x)
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{
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flipX = x;
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CalculatePivotFlip();
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}
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void Sprite::SetFlipY(bool y)
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{
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flipY = y;
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CalculatePivotFlip();
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}
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Vector2 Sprite::GetPivot()
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{
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return {pivotX, pivotY};
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}
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Vector2 Sprite::GetPivotFlip()
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{
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return {pivotX_flip, pivotY_flip};
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}
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bool Sprite::GetFlipX()
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{
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return flipX;
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}
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bool Sprite::GetFlipY()
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{
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return flipY;
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}
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void Sprite::CalculatePivotFlip()
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{
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pivotX_flip = flipX ? texture->width-pivotX : pivotX;
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pivotY_flip = flipY ? texture->height-pivotY : pivotY;
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}
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}
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@ -1,7 +1,8 @@
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#include "core/Panda.hpp"
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#include <cmath>
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#include <raylib.h>
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#include "Panda.hpp"
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double panda::distance(const Vector2 &p1, const Vector2 &p2)
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{
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double dx = p1.x - p2.x;
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@ -1,7 +1,7 @@
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#include "utils/Easing.hpp"
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#include <cmath>
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#include "utils/Easing.hpp"
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namespace cur = easing;
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#ifndef PI
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@ -9,165 +9,165 @@ namespace cur = easing;
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#endif
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double cur::inSine(double t) {
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return sin(1.5707963 * t);
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return sin(1.5707963 * t);
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}
|
||||
|
||||
double cur::outSine(double t) {
|
||||
return 1 + sin(1.5707963 * (--t));
|
||||
return 1 + sin(1.5707963 * (--t));
|
||||
}
|
||||
|
||||
double cur::inOutSine(double t) {
|
||||
return 0.5 * (1 + sin(3.1415926 * (t - 0.5)));
|
||||
return 0.5 * (1 + sin(3.1415926 * (t - 0.5)));
|
||||
}
|
||||
|
||||
double cur::inQuad(double t) {
|
||||
return t * t;
|
||||
return t * t;
|
||||
}
|
||||
|
||||
double cur::outQuad(double t) {
|
||||
return t * (2 - t);
|
||||
return t * (2 - t);
|
||||
}
|
||||
|
||||
double cur::inOutQuad(double t) {
|
||||
return t < 0.5 ? 2 * t * t : t * (4 - 2 * t) - 1;
|
||||
return t < 0.5 ? 2 * t * t : t * (4 - 2 * t) - 1;
|
||||
}
|
||||
|
||||
double cur::inCubic(double t) {
|
||||
return t * t * t;
|
||||
return t * t * t;
|
||||
}
|
||||
|
||||
double cur::outCubic(double t) {
|
||||
return 1 + (--t) * t * t;
|
||||
return 1 + (--t) * t * t;
|
||||
}
|
||||
|
||||
double cur::inOutCubic(double t) {
|
||||
return t < 0.5 ? 4 * t * t * t : 1 + (--t) * (2 * (--t)) * (2 * t);
|
||||
return t < 0.5 ? 4 * t * t * t : 1 + (--t) * (2 * (--t)) * (2 * t);
|
||||
}
|
||||
|
||||
double cur::inQuart(double t) {
|
||||
t *= t;
|
||||
return t * t;
|
||||
t *= t;
|
||||
return t * t;
|
||||
}
|
||||
|
||||
double cur::outQuart(double t) {
|
||||
t = (--t) * t;
|
||||
return 1 - t * t;
|
||||
t = (--t) * t;
|
||||
return 1 - t * t;
|
||||
}
|
||||
|
||||
double cur::inOutQuart(double t) {
|
||||
if(t < 0.5) {
|
||||
t *= t;
|
||||
return 8 * t * t;
|
||||
} else {
|
||||
t = (--t) * t;
|
||||
return 1 - 8 * t * t;
|
||||
}
|
||||
if(t < 0.5) {
|
||||
t *= t;
|
||||
return 8 * t * t;
|
||||
} else {
|
||||
t = (--t) * t;
|
||||
return 1 - 8 * t * t;
|
||||
}
|
||||
}
|
||||
|
||||
double cur::inQuint(double t) {
|
||||
auto t2 = t * t;
|
||||
return t * t2 * t2;
|
||||
auto t2 = t * t;
|
||||
return t * t2 * t2;
|
||||
}
|
||||
|
||||
double cur::outQuint(double t) {
|
||||
auto t2 = (--t) * t;
|
||||
return 1 + t * t2 * t2;
|
||||
auto t2 = (--t) * t;
|
||||
return 1 + t * t2 * t2;
|
||||
}
|
||||
|
||||
double cur::inOutQuint(double t) {
|
||||
auto t2 = double { 0.0 };
|
||||
if(t < 0.5) {
|
||||
t2 = t * t;
|
||||
return 16 * t * t2 * t2;
|
||||
} else {
|
||||
t2 = (--t) * t;
|
||||
return 1 + 16 * t * t2 * t2;
|
||||
}
|
||||
auto t2 = double { 0.0 };
|
||||
if(t < 0.5) {
|
||||
t2 = t * t;
|
||||
return 16 * t * t2 * t2;
|
||||
} else {
|
||||
t2 = (--t) * t;
|
||||
return 1 + 16 * t * t2 * t2;
|
||||
}
|
||||
}
|
||||
|
||||
double cur::inExpo(double t) {
|
||||
return (pow(2, 8 * t) - 1) / 255;
|
||||
return (pow(2, 8 * t) - 1) / 255;
|
||||
}
|
||||
|
||||
double cur::outExpo(double t) {
|
||||
return 1 - pow(2, -8 * t);
|
||||
return 1 - pow(2, -8 * t);
|
||||
}
|
||||
|
||||
double cur::inOutExpo(double t) {
|
||||
if(t < 0.5) {
|
||||
return (pow(2, 16 * t) - 1) / 510;
|
||||
} else {
|
||||
return 1 - 0.5 * pow(2, -16 * (t - 0.5));
|
||||
}
|
||||
if(t < 0.5) {
|
||||
return (pow(2, 16 * t) - 1) / 510;
|
||||
} else {
|
||||
return 1 - 0.5 * pow(2, -16 * (t - 0.5));
|
||||
}
|
||||
}
|
||||
|
||||
double cur::inCirc(double t) {
|
||||
return 1 - sqrt(1 - t);
|
||||
return 1 - sqrt(1 - t);
|
||||
}
|
||||
|
||||
double cur::outCirc(double t) {
|
||||
return sqrt(t);
|
||||
return sqrt(t);
|
||||
}
|
||||
|
||||
double cur::inOutCirc(double t) {
|
||||
if(t < 0.5) {
|
||||
return (1 - sqrt(1 - 2 * t)) * 0.5;
|
||||
} else {
|
||||
return (1 + sqrt(2 * t - 1)) * 0.5;
|
||||
}
|
||||
if(t < 0.5) {
|
||||
return (1 - sqrt(1 - 2 * t)) * 0.5;
|
||||
} else {
|
||||
return (1 + sqrt(2 * t - 1)) * 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
double cur::inBack(double t) {
|
||||
return t * t * (2.70158 * t - 1.70158);
|
||||
return t * t * (2.70158 * t - 1.70158);
|
||||
}
|
||||
|
||||
double cur::outBack(double t) {
|
||||
return 1 + (--t) * t * (2.70158 * t + 1.70158);
|
||||
return 1 + (--t) * t * (2.70158 * t + 1.70158);
|
||||
}
|
||||
|
||||
double cur::inOutBack(double t) {
|
||||
if(t < 0.5) {
|
||||
return t * t * (7 * t - 2.5) * 2;
|
||||
} else {
|
||||
return 1 + (--t) * t * 2 * (7 * t + 2.5);
|
||||
}
|
||||
if(t < 0.5) {
|
||||
return t * t * (7 * t - 2.5) * 2;
|
||||
} else {
|
||||
return 1 + (--t) * t * 2 * (7 * t + 2.5);
|
||||
}
|
||||
}
|
||||
|
||||
double cur::inElastic(double t) {
|
||||
auto t2 = t * t;
|
||||
return t2 * t2 * sin(t * PI * 4.5);
|
||||
auto t2 = t * t;
|
||||
return t2 * t2 * sin(t * PI * 4.5);
|
||||
}
|
||||
|
||||
double cur::outElastic(double t) {
|
||||
auto t2 = (t - 1) * (t - 1);
|
||||
return 1 - t2 * t2 * cos(t * PI * 4.5);
|
||||
auto t2 = (t - 1) * (t - 1);
|
||||
return 1 - t2 * t2 * cos(t * PI * 4.5);
|
||||
}
|
||||
|
||||
double cur::inOutElastic(double t) {
|
||||
auto t2 = double { 0.0 };
|
||||
if(t < 0.45) {
|
||||
t2 = t * t;
|
||||
return 8 * t2 * t2 * sin(t * PI * 9);
|
||||
} else if(t < 0.55) {
|
||||
return 0.5 + 0.75 * sin(t * PI * 4);
|
||||
} else {
|
||||
t2 = (t - 1) * (t - 1);
|
||||
return 1 - 8 * t2 * t2 * sin(t * PI * 9);
|
||||
}
|
||||
auto t2 = double { 0.0 };
|
||||
if(t < 0.45) {
|
||||
t2 = t * t;
|
||||
return 8 * t2 * t2 * sin(t * PI * 9);
|
||||
} else if(t < 0.55) {
|
||||
return 0.5 + 0.75 * sin(t * PI * 4);
|
||||
} else {
|
||||
t2 = (t - 1) * (t - 1);
|
||||
return 1 - 8 * t2 * t2 * sin(t * PI * 9);
|
||||
}
|
||||
}
|
||||
|
||||
double cur::inBounce(double t) {
|
||||
return pow(2, 6 * (t - 1)) * abs(sin(t * PI * 3.5));
|
||||
return pow(2, 6 * (t - 1)) * abs(sin(t * PI * 3.5));
|
||||
}
|
||||
|
||||
double cur::outBounce(double t) {
|
||||
return 1 - pow(2, -6 * t) * abs(cos(t * PI * 3.5));
|
||||
return 1 - pow(2, -6 * t) * abs(cos(t * PI * 3.5));
|
||||
}
|
||||
|
||||
double cur::inOutBounce(double t) {
|
||||
if(t < 0.5) {
|
||||
return 8 * pow(2, 8 * (t - 1)) * abs(sin(t * PI * 7));
|
||||
} else {
|
||||
return 1 - 8 * pow(2, -8 * t) * abs(sin(t * PI * 7));
|
||||
}
|
||||
if(t < 0.5) {
|
||||
return 8 * pow(2, 8 * (t - 1)) * abs(sin(t * PI * 7));
|
||||
} else {
|
||||
return 1 - 8 * pow(2, -8 * t) * abs(sin(t * PI * 7));
|
||||
}
|
||||
}
|
@ -2,35 +2,35 @@
|
||||
|
||||
namespace easing
|
||||
{
|
||||
double inSine(double time);
|
||||
double outSine(double time);
|
||||
double inOutSine(double time);
|
||||
double inQuad(double time);
|
||||
double outQuad(double time);
|
||||
double inOutQuad(double time);
|
||||
double inCubic(double time);
|
||||
double outCubic(double time);
|
||||
double inOutCubic(double time);
|
||||
double inQuart(double time);
|
||||
double outQuart(double time);
|
||||
double inOutQuart(double time);
|
||||
double inQuint(double time);
|
||||
double outQuint(double time);
|
||||
double inOutQuint(double time);
|
||||
double inExpo(double time);
|
||||
double outExpo(double time);
|
||||
double inOutExpo(double time);
|
||||
double inOutExpo(double time);
|
||||
double inCirc(double time);
|
||||
double outCirc(double time);
|
||||
double inOutCirc(double time);
|
||||
double inBack(double time);
|
||||
double outBack(double time);
|
||||
double inOutBack(double time);
|
||||
double inElastic(double time);
|
||||
double outElastic(double time);
|
||||
double inOutElastic(double time);
|
||||
double inBounce(double time);
|
||||
double outBounce(double time);
|
||||
double inOutBounce(double time);
|
||||
double inSine(double time);
|
||||
double outSine(double time);
|
||||
double inOutSine(double time);
|
||||
double inQuad(double time);
|
||||
double outQuad(double time);
|
||||
double inOutQuad(double time);
|
||||
double inCubic(double time);
|
||||
double outCubic(double time);
|
||||
double inOutCubic(double time);
|
||||
double inQuart(double time);
|
||||
double outQuart(double time);
|
||||
double inOutQuart(double time);
|
||||
double inQuint(double time);
|
||||
double outQuint(double time);
|
||||
double inOutQuint(double time);
|
||||
double inExpo(double time);
|
||||
double outExpo(double time);
|
||||
double inOutExpo(double time);
|
||||
double inOutExpo(double time);
|
||||
double inCirc(double time);
|
||||
double outCirc(double time);
|
||||
double inOutCirc(double time);
|
||||
double inBack(double time);
|
||||
double outBack(double time);
|
||||
double inOutBack(double time);
|
||||
double inElastic(double time);
|
||||
double outElastic(double time);
|
||||
double inOutElastic(double time);
|
||||
double inBounce(double time);
|
||||
double outBounce(double time);
|
||||
double inOutBounce(double time);
|
||||
}
|
@ -1,49 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include "utils/RaylibDeprecated.hpp"
|
||||
#include <cmath>
|
||||
#include <raylib.h>
|
||||
|
||||
#include "utils/RaylibDeprecated.hpp"
|
||||
|
||||
class GridMap
|
||||
{
|
||||
public:
|
||||
GridMap()
|
||||
{
|
||||
Image image = GenImageColor(100, 100, WHITE);
|
||||
ImageDrawLine(&image, image.width*0.5f, 0, image.width*0.5f, image.height, {0, 0, 0, 120});
|
||||
ImageDrawLine(&image, 0, image.height*0.5f, 100, image.height*0.5f, {0, 0, 0, 120});
|
||||
ImageDrawRectangleLines(&image, {0.0f, 0.0f, image.width - 2.0f, image.height - 2.0f}, 2, {0, 0, 0, 180});
|
||||
GridMap()
|
||||
{
|
||||
Image image = GenImageColor(100, 100, WHITE);
|
||||
ImageDrawLine(&image, image.width*0.5f, 0, image.width*0.5f, image.height, {0, 0, 0, 120});
|
||||
ImageDrawLine(&image, 0, image.height*0.5f, 100, image.height*0.5f, {0, 0, 0, 120});
|
||||
ImageDrawRectangleLines(&image, {0.0f, 0.0f, image.width - 2.0f, image.height - 2.0f}, 2, {0, 0, 0, 180});
|
||||
|
||||
texture = LoadTextureFromImage(image);
|
||||
UnloadImage(image);
|
||||
}
|
||||
texture = LoadTextureFromImage(image);
|
||||
UnloadImage(image);
|
||||
}
|
||||
|
||||
~GridMap()
|
||||
{
|
||||
UnloadTexture(texture);
|
||||
}
|
||||
~GridMap()
|
||||
{
|
||||
UnloadTexture(texture);
|
||||
}
|
||||
|
||||
|
||||
void Draw(Camera2D camera)
|
||||
{
|
||||
Vector2 topLeft = GetScreenToWorld2D({0.0f, 0.0f}, camera);
|
||||
Vector2 botRight = GetScreenToWorld2D({(float)GetScreenWidth(), (float)GetScreenHeight()}, camera);
|
||||
void Draw(Camera2D camera)
|
||||
{
|
||||
Vector2 topLeft = GetScreenToWorld2D({0.0f, 0.0f}, camera);
|
||||
Vector2 botRight = GetScreenToWorld2D({(float)GetScreenWidth(), (float)GetScreenHeight()}, camera);
|
||||
|
||||
float SWidth = (std::ceil((botRight.x-topLeft.x) / texture.width) + 1) * texture.width;
|
||||
float SHeight = (std::ceil((botRight.y-topLeft.y) / texture.height) + 1) * texture.height;
|
||||
float SWidth = (std::ceil((botRight.x-topLeft.x) / texture.width) + 1) * texture.width;
|
||||
float SHeight = (std::ceil((botRight.y-topLeft.y) / texture.height) + 1) * texture.height;
|
||||
|
||||
float SX = (std::ceil(topLeft.x / texture.width) - 1) * texture.width;
|
||||
float SY = (std::ceil(topLeft.y / texture.height) - 1) * texture.height;
|
||||
float SX = (std::ceil(topLeft.x / texture.width) - 1) * texture.width;
|
||||
float SY = (std::ceil(topLeft.y / texture.height) - 1) * texture.height;
|
||||
|
||||
DrawTextureTiled(
|
||||
texture,
|
||||
{0.0f, 0.0f, (float)texture.width, (float)texture.height},
|
||||
{SX, SY, SWidth, SHeight},
|
||||
// {topLeft.x, topLeft.y, botRight.x-topLeft.x, botRight.y-topLeft.y},
|
||||
{0.0f, 0.0f}, 0.0f, 1.0f, WHITE
|
||||
);
|
||||
}
|
||||
DrawTextureTiled(
|
||||
texture,
|
||||
{0.0f, 0.0f, (float)texture.width, (float)texture.height},
|
||||
{SX, SY, SWidth, SHeight},
|
||||
// {topLeft.x, topLeft.y, botRight.x-topLeft.x, botRight.y-topLeft.y},
|
||||
{0.0f, 0.0f}, 0.0f, 1.0f, WHITE
|
||||
);
|
||||
}
|
||||
|
||||
private:
|
||||
Texture2D texture;
|
||||
Texture2D texture;
|
||||
};
|
66
src/utils/Matrix.cpp
Normal file
66
src/utils/Matrix.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
#include <cmath>
|
||||
|
||||
#include "Panda.hpp"
|
||||
|
||||
namespace panda {
|
||||
void Matrix::identity()
|
||||
{
|
||||
a = 1.0f;
|
||||
b = 0.0f;
|
||||
c = 0.0f;
|
||||
d = 1.0f;
|
||||
tx = 0.0f;
|
||||
ty = 0.0f;
|
||||
}
|
||||
|
||||
void Matrix::translate(float dx, float dy)
|
||||
{
|
||||
Matrix m;
|
||||
m.tx = dx;
|
||||
m.ty = dy;
|
||||
concat(m);
|
||||
}
|
||||
|
||||
void Matrix::rotate(float radian)
|
||||
{
|
||||
float cos = std::cos(radian);
|
||||
float sin = std::sin(radian);
|
||||
|
||||
float a1 = a * cos - b * sin;
|
||||
b = a * sin + b * cos;
|
||||
a = a1;
|
||||
|
||||
float c1 = c * cos - d * sin;
|
||||
d = c * sin + d * cos;
|
||||
c = c1;
|
||||
|
||||
float tx1 = tx * cos - ty * sin;
|
||||
ty = tx * sin + ty * cos;
|
||||
tx = tx1;
|
||||
}
|
||||
|
||||
void Matrix::scale(float sx, float sy)
|
||||
{
|
||||
a *= sx;
|
||||
b *= sy;
|
||||
c *= sx;
|
||||
d *= sy;
|
||||
tx *= sx;
|
||||
ty *= sy;
|
||||
}
|
||||
|
||||
void Matrix::concat(Matrix m)
|
||||
{
|
||||
float a1 = a * m.a + b * m.c;
|
||||
b = a * m.b + b * m.d;
|
||||
a = a1;
|
||||
|
||||
float c1 = c * m.a + d * m.c;
|
||||
d = c * m.b + d * m.d;
|
||||
c = c1;
|
||||
|
||||
float tx1 = tx * m.a + ty * m.c + m.tx;
|
||||
ty = tx * m.b + ty * m.d + m.ty;
|
||||
tx = tx1;
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
@ -9,70 +10,94 @@
|
||||
namespace panda
|
||||
{
|
||||
|
||||
// template<typename T>
|
||||
// class Pool
|
||||
// {
|
||||
// public:
|
||||
// Pool(int size) : container(size) { }
|
||||
// template<typename T>
|
||||
// class Pool
|
||||
// {
|
||||
// public:
|
||||
// Pool(int size) : container(size) { }
|
||||
|
||||
// T &get()
|
||||
// {
|
||||
// if (activeIndex != container.size())
|
||||
// {
|
||||
// activeIndex++;
|
||||
// return container[activeIndex-1];
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (custom)
|
||||
// {
|
||||
// return container[custom()];
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// int r = Random::getInstance().UNI() * (container.size()-1);
|
||||
// return container[r];
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// T &get()
|
||||
// {
|
||||
// if (activeIndex != container.size())
|
||||
// {
|
||||
// activeIndex++;
|
||||
// return container[activeIndex-1];
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (custom)
|
||||
// {
|
||||
// return container[custom()];
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// int r = Random::getInstance().UNI() * (container.size()-1);
|
||||
// return container[r];
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// void put(int index)
|
||||
// {
|
||||
// activeIndex--;
|
||||
// std::swap(container[activeIndex], container[index]);
|
||||
// }
|
||||
// void put(int index)
|
||||
// {
|
||||
// activeIndex--;
|
||||
// std::swap(container[activeIndex], container[index]);
|
||||
// }
|
||||
|
||||
// // int countActive() { return activeIndex; }
|
||||
// int activeIndex;
|
||||
// std::vector<T> container;
|
||||
// std::function<int()> custom;
|
||||
// };
|
||||
// // int countActive() { return activeIndex; }
|
||||
// int activeIndex;
|
||||
// std::vector<T> container;
|
||||
// std::function<int()> custom;
|
||||
// };
|
||||
|
||||
template<typename T>
|
||||
class PoolPointer {
|
||||
private:
|
||||
std::list<T*> free;
|
||||
template<typename T, size_t SIZE>
|
||||
class PoolPointer {
|
||||
private:
|
||||
std::list<T*> free;
|
||||
|
||||
public:
|
||||
PoolPointer() : free() { }
|
||||
public:
|
||||
PoolPointer() : free()
|
||||
{
|
||||
for (size_t i=0; i<SIZE; i++) free.emplace_back(new T());
|
||||
}
|
||||
|
||||
T* get() {
|
||||
if (free.empty())
|
||||
return new T(); // no objects are free
|
||||
|
||||
// get the last object in the list
|
||||
auto obj = free.back();
|
||||
free.pop_back();
|
||||
return obj;
|
||||
}
|
||||
T* get() {
|
||||
if (free.empty())
|
||||
return new T(); // no objects are free
|
||||
|
||||
// get the last object in the list
|
||||
auto obj = free.back();
|
||||
free.pop_back();
|
||||
return obj;
|
||||
}
|
||||
|
||||
int getFreeSize()
|
||||
{
|
||||
return free.size();
|
||||
}
|
||||
int getFreeSize()
|
||||
{
|
||||
return free.size();
|
||||
}
|
||||
|
||||
/// Mark the given object for reuse in the future.
|
||||
inline void put(T* obj) { free.emplace_back(obj); }
|
||||
};
|
||||
/// Mark the given object for reuse in the future.
|
||||
inline void put(T* obj) { free.emplace_back(obj); }
|
||||
};
|
||||
|
||||
template<typename T, size_t SIZE>
|
||||
class PoolCircular {
|
||||
public:
|
||||
T pool[SIZE];
|
||||
|
||||
PoolCircular() :
|
||||
head(0)
|
||||
{ }
|
||||
|
||||
T *Get()
|
||||
{
|
||||
head = (head + 1) % SIZE;
|
||||
return pool[head];
|
||||
}
|
||||
|
||||
size_t size() { return SIZE; }
|
||||
int getHead() { return head; } // for debug only!!!
|
||||
|
||||
private:
|
||||
int head;
|
||||
};
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
#include "utils/Random.hpp"
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
|
||||
#include "utils/Random.hpp"
|
||||
|
||||
panda::Random::Random(uint32_t _w, uint32_t _z) {
|
||||
m_w = _w;
|
||||
@ -34,6 +36,13 @@ float panda::Random::range(float min, float max) {
|
||||
return min + (max-min) * UNI();
|
||||
}
|
||||
|
||||
float panda::Random::rangeEx(float min, float max, float lamda) {
|
||||
const float u = UNI();
|
||||
return min + (max-min) * std::pow(u, lamda);
|
||||
}
|
||||
|
||||
|
||||
|
||||
float panda::Random::xorshift_uni(uint32_t x) {
|
||||
return xorshift(x) * inv_uni;
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ namespace panda
|
||||
uint32_t MWC();
|
||||
float UNI();
|
||||
float range(float min, float max);
|
||||
float rangeEx(float min, float max, float lamda);
|
||||
|
||||
float xorshift_uni(uint32_t x);
|
||||
float xorshift64_uni(uint64_t x);
|
||||
|
@ -1,85 +1,87 @@
|
||||
#include "utils/RaylibDeprecated.hpp"
|
||||
#include <raylib.h>
|
||||
|
||||
#include "Panda.hpp"
|
||||
|
||||
// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
|
||||
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
|
||||
void DrawTextureTiled(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
|
||||
{
|
||||
if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
|
||||
if ((source.width == 0) || (source.height == 0)) return;
|
||||
if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
|
||||
if ((source.width == 0) || (source.height == 0)) return;
|
||||
|
||||
int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
|
||||
if ((dest.width < tileWidth) && (dest.height < tileHeight))
|
||||
int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
|
||||
if ((dest.width < tileWidth) && (dest.height < tileHeight))
|
||||
{
|
||||
// Can fit only one tile
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
|
||||
{dest.x, dest.y, dest.width, dest.height}, origin, rotation, tint);
|
||||
}
|
||||
else if (dest.width <= tileWidth)
|
||||
{
|
||||
// Tiled vertically (one column)
|
||||
int dy = 0;
|
||||
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||
{
|
||||
// Can fit only one tile
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
|
||||
{dest.x, dest.y, dest.width, dest.height}, origin, rotation, tint);
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)dest.width/tileWidth)*source.width, source.height}, {dest.x, dest.y + dy, dest.width, (float)tileHeight}, origin, rotation, tint);
|
||||
}
|
||||
else if (dest.width <= tileWidth)
|
||||
|
||||
// Fit last tile
|
||||
if (dy < dest.height)
|
||||
{
|
||||
// Tiled vertically (one column)
|
||||
int dy = 0;
|
||||
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)dest.width/tileWidth)*source.width, source.height}, {dest.x, dest.y + dy, dest.width, (float)tileHeight}, origin, rotation, tint);
|
||||
}
|
||||
|
||||
// Fit last tile
|
||||
if (dy < dest.height)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||
{dest.x, dest.y + dy, dest.width, dest.height - dy}, origin, rotation, tint);
|
||||
}
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||
{dest.x, dest.y + dy, dest.width, dest.height - dy}, origin, rotation, tint);
|
||||
}
|
||||
else if (dest.height <= tileHeight)
|
||||
}
|
||||
else if (dest.height <= tileHeight)
|
||||
{
|
||||
// Tiled horizontally (one row)
|
||||
int dx = 0;
|
||||
for (;dx+tileWidth < dest.width; dx += tileWidth)
|
||||
{
|
||||
// Tiled horizontally (one row)
|
||||
int dx = 0;
|
||||
for (;dx+tileWidth < dest.width; dx += tileWidth)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, source.width, ((float)dest.height/tileHeight)*source.height}, {dest.x + dx, dest.y, (float)tileWidth, dest.height}, origin, rotation, tint);
|
||||
}
|
||||
|
||||
// Fit last tile
|
||||
if (dx < dest.width)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
|
||||
{dest.x + dx, dest.y, dest.width - dx, dest.height}, origin, rotation, tint);
|
||||
}
|
||||
DrawTexturePro(texture, {source.x, source.y, source.width, ((float)dest.height/tileHeight)*source.height}, {dest.x + dx, dest.y, (float)tileWidth, dest.height}, origin, rotation, tint);
|
||||
}
|
||||
else
|
||||
|
||||
// Fit last tile
|
||||
if (dx < dest.width)
|
||||
{
|
||||
// Tiled both horizontally and vertically (rows and columns)
|
||||
int dx = 0;
|
||||
for (;dx+tileWidth < dest.width; dx += tileWidth)
|
||||
{
|
||||
int dy = 0;
|
||||
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||
{
|
||||
DrawTexturePro(texture, source, {dest.x + dx, dest.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint);
|
||||
}
|
||||
|
||||
if (dy < dest.height)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||
{dest.x + dx, dest.y + dy, (float)tileWidth, dest.height - dy}, origin, rotation, tint);
|
||||
}
|
||||
}
|
||||
|
||||
// Fit last column of tiles
|
||||
if (dx < dest.width)
|
||||
{
|
||||
int dy = 0;
|
||||
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, source.height},
|
||||
{dest.x + dx, dest.y + dy, dest.width - dx, (float)tileHeight}, origin, rotation, tint);
|
||||
}
|
||||
|
||||
// Draw final tile in the bottom right corner
|
||||
if (dy < dest.height)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||
{dest.x + dx, dest.y + dy, dest.width - dx, dest.height - dy}, origin, rotation, tint);
|
||||
}
|
||||
}
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
|
||||
{dest.x + dx, dest.y, dest.width - dx, dest.height}, origin, rotation, tint);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tiled both horizontally and vertically (rows and columns)
|
||||
int dx = 0;
|
||||
for (;dx+tileWidth < dest.width; dx += tileWidth)
|
||||
{
|
||||
int dy = 0;
|
||||
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||
{
|
||||
DrawTexturePro(texture, source, {dest.x + dx, dest.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint);
|
||||
}
|
||||
|
||||
if (dy < dest.height)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||
{dest.x + dx, dest.y + dy, (float)tileWidth, dest.height - dy}, origin, rotation, tint);
|
||||
}
|
||||
}
|
||||
|
||||
// Fit last column of tiles
|
||||
if (dx < dest.width)
|
||||
{
|
||||
int dy = 0;
|
||||
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, source.height},
|
||||
{dest.x + dx, dest.y + dy, dest.width - dx, (float)tileHeight}, origin, rotation, tint);
|
||||
}
|
||||
|
||||
// Draw final tile in the bottom right corner
|
||||
if (dy < dest.height)
|
||||
{
|
||||
DrawTexturePro(texture, {source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||
{dest.x + dx, dest.y + dy, dest.width - dx, dest.height - dy}, origin, rotation, tint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +0,0 @@
|
||||
#pragma once
|
||||
#include <raylib.h>
|
||||
|
||||
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
|
@ -2,15 +2,15 @@
|
||||
#include <inicpp.h>
|
||||
#include <raylib.h>
|
||||
|
||||
#include "core/Panda.hpp"
|
||||
#include "Panda.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
struct TextureAtlas
|
||||
{
|
||||
Texture2D texture;
|
||||
std::unordered_map<std::string, panda::TextureAtlasItem> items;
|
||||
};
|
||||
struct TextureAtlas
|
||||
{
|
||||
Texture2D texture;
|
||||
std::unordered_map<std::string, panda::TextureAtlasItem> items;
|
||||
};
|
||||
}
|
||||
|
||||
static std::unordered_map<std::string, TextureAtlas> TextureAtlasMap;
|
||||
@ -18,64 +18,64 @@ static std::unordered_map<std::string, TextureAtlas> TextureAtlasMap;
|
||||
bool panda::LoadTextureAtlas(const char *image_path, const char *ini_path, std::string AtlasKey)
|
||||
{
|
||||
|
||||
ini::IniFile ini;
|
||||
TextureAtlas atlas;
|
||||
ini::IniFile ini;
|
||||
TextureAtlas atlas;
|
||||
|
||||
char* text = LoadFileText(ini_path);
|
||||
ini.decode(text);
|
||||
char* text = LoadFileText(ini_path);
|
||||
ini.decode(text);
|
||||
|
||||
// load texture
|
||||
atlas.texture = LoadTexture(image_path);
|
||||
// load texture
|
||||
atlas.texture = LoadTexture(image_path);
|
||||
|
||||
// loop item
|
||||
std::stringstream ss(ini["meta"]["list"].as<const char*>());
|
||||
std::string item;
|
||||
while (std::getline(ss, item, ';')) {
|
||||
atlas.items.insert({item, TextureAtlasItem{
|
||||
ini[item]["x"].as<int>(),
|
||||
ini[item]["y"].as<int>(),
|
||||
ini[item]["w"].as<int>(),
|
||||
ini[item]["h"].as<int>(),
|
||||
ini[item]["px"].as<float>(),
|
||||
ini[item]["py"].as<float>(),
|
||||
}});
|
||||
}
|
||||
// loop item
|
||||
std::stringstream ss(ini["meta"]["list"].as<const char*>());
|
||||
std::string item;
|
||||
while (std::getline(ss, item, ';')) {
|
||||
atlas.items.insert({item, TextureAtlasItem{
|
||||
ini[item]["x"].as<int>(),
|
||||
ini[item]["y"].as<int>(),
|
||||
ini[item]["w"].as<int>(),
|
||||
ini[item]["h"].as<int>(),
|
||||
ini[item]["px"].as<float>(),
|
||||
ini[item]["py"].as<float>(),
|
||||
}});
|
||||
}
|
||||
|
||||
UnloadFileText(text);
|
||||
UnloadFileText(text);
|
||||
|
||||
TextureAtlasMap.insert({AtlasKey, atlas});
|
||||
return true;
|
||||
TextureAtlasMap.insert({AtlasKey, atlas});
|
||||
return true;
|
||||
}
|
||||
|
||||
bool panda::UnloadTextureAtlas(std::string AtlasKey)
|
||||
{
|
||||
// looks like its already clear automatically (when close window)
|
||||
// just incase if it not when changing scene
|
||||
if (TextureAtlasMap.count(AtlasKey))
|
||||
{
|
||||
TextureAtlas &atlas = TextureAtlasMap.at(AtlasKey);
|
||||
UnloadTexture(atlas.texture);
|
||||
TextureAtlasMap.erase(AtlasKey);
|
||||
}
|
||||
return true;
|
||||
// looks like its already clear automatically (when close window)
|
||||
// just incase if it not when changing scene
|
||||
if (TextureAtlasMap.count(AtlasKey))
|
||||
{
|
||||
TextureAtlas &atlas = TextureAtlasMap.at(AtlasKey);
|
||||
UnloadTexture(atlas.texture);
|
||||
TextureAtlasMap.erase(AtlasKey);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void panda::DrawTextureAtlas(std::string AtlasKey, std::string key, int x, int y)
|
||||
{
|
||||
DrawTextureAtlasPro(AtlasKey, key, x, y, WHITE);
|
||||
DrawTextureAtlasPro(AtlasKey, key, x, y, WHITE);
|
||||
}
|
||||
|
||||
void panda::DrawTextureAtlasPro(std::string AtlasKey, std::string key, int x, int y, Color color, bool flipX, bool flipY)
|
||||
{
|
||||
TextureAtlas &atlas = TextureAtlasMap.at(AtlasKey);
|
||||
TextureAtlasItem &item = atlas.items.at(key);
|
||||
TextureAtlas &atlas = TextureAtlasMap.at(AtlasKey);
|
||||
TextureAtlasItem &item = atlas.items.at(key);
|
||||
|
||||
float _flipX = (flipX) ? -1.0f : 1.0f;
|
||||
float _flipY = (flipY) ? -1.0f : 1.0f;
|
||||
float _flipX = (flipX) ? -1.0f : 1.0f;
|
||||
float _flipY = (flipY) ? -1.0f : 1.0f;
|
||||
|
||||
// todo flip position
|
||||
DrawTextureRec(
|
||||
atlas.texture,
|
||||
{(float)item.x, (float)item.y, item.w*_flipX, item.h*_flipY},
|
||||
{x - item.px*item.w, y - item.py*item.h}, color);
|
||||
// todo flip position
|
||||
DrawTextureRec(
|
||||
atlas.texture,
|
||||
{(float)item.x, (float)item.y, item.w*_flipX, item.h*_flipY},
|
||||
{x - item.px*item.w, y - item.py*item.h}, color);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user