diff --git a/src/Panda.hpp b/src/Panda.hpp index 673b218..89e0649 100755 --- a/src/Panda.hpp +++ b/src/Panda.hpp @@ -89,6 +89,7 @@ namespace panda void GuiDestroy(); void GuiBegin(); void GuiEnd(); + void GuiThemeSetup(); // ### atlas bool LoadTextureAtlas(const char *image_path, const char *ini_path, std::string AtlasKey); diff --git a/src/core/Graphic.cpp b/src/core/Graphic.cpp index cf3e071..1f69e68 100755 --- a/src/core/Graphic.cpp +++ b/src/core/Graphic.cpp @@ -81,6 +81,69 @@ void panda::GuiEnd() #endif } +void panda::GuiThemeSetup() +{ + ImGuiStyle& style = ImGui::GetStyle(); + style.AntiAliasedLines = true; + style.AntiAliasedFill = true; + style.CurveTessellationTol = 1.25f; + style.Alpha = 1.f; + + style.FramePadding = ImVec2(4.0f,2.0f); + style.ItemSpacing = ImVec2(8.0f,2.0f); + style.WindowRounding = 2.0f; + style.ChildRounding = 2.0f; + style.FrameRounding = 0.0f; + style.ScrollbarRounding = 0.0f; + style.GrabRounding = 1.0f; + style.WindowBorderSize = 1.0f; + style.FrameBorderSize = 1.0f; + + style.WindowRounding = 5.3f; + style.FrameRounding = 2.3f; + style.ScrollbarRounding = 0; + + style.Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 0.90f); + style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); + style.Colors[ImGuiCol_WindowBg] = ImVec4(0.09f, 0.09f, 0.15f, 1.00f); + style.Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.85f); + style.Colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.65f); + style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.01f, 1.00f); + style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f); + style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.65f, 0.65f, 0.45f); + style.Colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.83f); + style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); + style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 0.87f); + style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.01f, 0.01f, 0.02f, 0.80f); + style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); + style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.55f, 0.53f, 0.55f, 0.51f); + style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.56f, 1.00f); + style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.91f); + style.Colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.83f); + style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.70f, 0.70f, 0.70f, 0.62f); + style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.30f, 0.30f, 0.30f, 0.84f); + style.Colors[ImGuiCol_Button] = ImVec4(0.48f, 0.72f, 0.89f, 0.49f); + style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.50f, 0.69f, 0.99f, 0.68f); + style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); + style.Colors[ImGuiCol_Header] = ImVec4(0.30f, 0.69f, 1.00f, 0.53f); + style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.61f, 0.86f, 1.00f); + style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.38f, 0.62f, 0.83f, 1.00f); + style.Colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.70f, 0.60f, 0.60f, 1.00f); + style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.70f, 0.70f, 1.00f); + style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.85f); + style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); + style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f); + style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); + style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); +} + + void panda::DrawRenderTexture(const RenderTexture &buffer, const float &x, const float &y, const Color &color) { DrawTextureRec(