# SPDX-License-Identifier: CC0-1.0 # # SPDX-FileContributor: Antonio Niño Díaz, 2023 export BLOCKSDS ?= /opt/blocksds/core export BLOCKSDSEXT ?= /opt/blocksds/external export WONDERFUL_TOOLCHAIN ?= /opt/wonderful ARM_NONE_EABI_PATH ?= $(WONDERFUL_TOOLCHAIN)/toolchain/gcc-arm-none-eabi/bin/ # User config # =========== NAME := badapple GAME_TITLE := Bad Apple GAME_SUBTITLE := Built with BlocksDS GAME_AUTHOR := sillysagiri GAME_ICON := icon.bmp # DLDI and internal SD slot of DSi # -------------------------------- # Root folder of the SD image SDROOT := sdroot # Name of the generated image it "DSi-1.sd" for no$gba in DSi mode SDIMAGE := image.bin # Source code paths # ----------------- SOURCEDIRS := src libs/FastLZ/fastlz.c libs/RaylibDS INCLUDEDIRS := src libs/FastLZ libs/RaylibDS GFXDIRS := BINDIRS := AUDIODIRS := # A single directory that is the root of NitroFS: NITROFSDIR := nitrofs # Defines passed to all files # --------------------------- DEFINES := -DARM9 -DNDEBUG # Libraries # --------- LIBS := -lmm9 -lnds9 LIBDIRS := $(BLOCKSDS)/libs/maxmod \ $(BLOCKSDS)/libs/libnds # Build artifacts # --------------- BUILDDIR := build/$(NAME) ELF := build/$(NAME).elf DUMP := build/$(NAME).dump MAP := build/$(NAME).map ROM := $(NAME).nds # If NITROFSDIR is set, the output of mmutil will be placed in that directory SOUNDBANKINFODIR := $(BUILDDIR)/maxmod ifeq ($(strip $(NITROFSDIR)),) SOUNDBANKDIR := $(BUILDDIR)/maxmod else SOUNDBANKDIR := $(NITROFSDIR) endif # Tools # ----- PREFIX := $(ARM_NONE_EABI_PATH)arm-none-eabi- CC := $(PREFIX)gcc CXX := $(PREFIX)g++ LD := $(PREFIX)gcc OBJDUMP := $(PREFIX)objdump MKDIR := mkdir RM := rm -rf # Verbose flag # ------------ ifeq ($(VERBOSE),1) V := else V := @ endif # Source files # ------------ ifneq ($(BINDIRS),) SOURCES_BIN := $(shell find -L $(BINDIRS) -name "*.bin") INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(BINDIRS)) endif ifneq ($(GFXDIRS),) SOURCES_PNG := $(shell find -L $(GFXDIRS) -name "*.png") INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(GFXDIRS)) endif ifneq ($(AUDIODIRS),) SOURCES_AUDIO := $(shell find -L $(AUDIODIRS) -regex '.*\.\(it\|mod\|s3m\|wav\|xm\)') ifneq ($(SOURCES_AUDIO),) INCLUDEDIRS += $(SOUNDBANKINFODIR) endif endif SOURCES_S := $(shell find -L $(SOURCEDIRS) -name "*.s") SOURCES_C := $(shell find -L $(SOURCEDIRS) -name "*.c") SOURCES_CPP := $(shell find -L $(SOURCEDIRS) -name "*.cpp") # Compiler and linker flags # ------------------------- ARCH := -mthumb -mcpu=arm946e-s+nofp SPECS := $(BLOCKSDS)/sys/crts/ds_arm9.specs WARNFLAGS := -Wall ifeq ($(SOURCES_CPP),) LIBS += -lc else LIBS += -lstdc++ -lc endif INCLUDEFLAGS := $(foreach path,$(INCLUDEDIRS),-I$(path)) \ $(foreach path,$(LIBDIRS),-I$(path)/include) LIBDIRSFLAGS := $(foreach path,$(LIBDIRS),-L$(path)/lib) ASFLAGS += -x assembler-with-cpp $(DEFINES) $(INCLUDEFLAGS) \ $(ARCH) -ffunction-sections -fdata-sections \ -specs=$(SPECS) CFLAGS += -std=gnu17 $(WARNFLAGS) $(DEFINES) $(INCLUDEFLAGS) \ $(ARCH) -O2 -ffunction-sections -fdata-sections \ -specs=$(SPECS) CXXFLAGS += -std=gnu++17 $(WARNFLAGS) $(DEFINES) $(INCLUDEFLAGS) \ $(ARCH) -O2 -ffunction-sections -fdata-sections \ -fno-exceptions -fno-rtti \ -specs=$(SPECS) LDFLAGS := $(ARCH) $(LIBDIRSFLAGS) -Wl,-Map,$(MAP) $(DEFINES) \ -Wl,--start-group $(LIBS) -Wl,--end-group -specs=$(SPECS) # Intermediate build files # ------------------------ OBJS_ASSETS := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \ $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG))) HEADERS_ASSETS := $(patsubst %.bin,%_bin.h,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \ $(patsubst %.png,%.h,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG))) ifneq ($(SOURCES_AUDIO),) ifeq ($(strip $(NITROFSDIR)),) OBJS_ASSETS += $(SOUNDBANKDIR)/soundbank.c.o endif HEADERS_ASSETS += $(SOUNDBANKINFODIR)/soundbank.h endif OBJS_SOURCES := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_S))) \ $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_C))) \ $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_CPP))) OBJS := $(OBJS_ASSETS) $(OBJS_SOURCES) DEPS := $(OBJS:.o=.d) # Targets # ------- .PHONY: all clean dump dldipatch sdimage all: $(ROM) ifneq ($(strip $(NITROFSDIR)),) # Additional arguments for ndstool NDSTOOL_ARGS := -d $(NITROFSDIR) # Make the NDS ROM depend on the filesystem only if it is needed $(ROM): $(NITROFSDIR) endif # Combine the title strings ifeq ($(strip $(GAME_SUBTITLE)),) GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_AUTHOR) else GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_SUBTITLE);$(GAME_AUTHOR) endif $(ROM): $(ELF) @echo " NDSTOOL $@" $(V)$(BLOCKSDS)/tools/ndstool/ndstool -c $@ \ -7 $(BLOCKSDS)/sys/default_arm7/arm7.elf -9 $(ELF) \ -b $(GAME_ICON) "$(GAME_FULL_TITLE)" \ $(NDSTOOL_ARGS) $(ELF): $(OBJS) @echo " LD $@" $(V)$(LD) -o $@ $(OBJS) $(LDFLAGS) $(DUMP): $(ELF) @echo " OBJDUMP $@" $(V)$(OBJDUMP) -h -C -S $< > $@ dump: $(DUMP) clean: @echo " CLEAN" $(V)$(RM) $(ROM) $(DUMP) build $(SDIMAGE) \ $(SOUNDBANKDIR)/soundbank.bin sdimage: @echo " MKFATIMG $(SDIMAGE) $(SDROOT)" $(V)$(BLOCKSDS)/tools/mkfatimg/mkfatimg -t $(SDROOT) $(SDIMAGE) dldipatch: $(ROM) @echo " DLDIPATCH $(ROM)" $(V)$(BLOCKSDS)/tools/dldipatch/dldipatch patch \ $(BLOCKSDS)/sys/dldi_r4/r4tf.dldi $(ROM) # Rules # ----- $(BUILDDIR)/%.s.o : %.s @echo " AS $<" @$(MKDIR) -p $(@D) $(V)$(CC) $(ASFLAGS) -MMD -MP -c -o $@ $< $(BUILDDIR)/%.c.o : %.c @echo " CC $<" @$(MKDIR) -p $(@D) $(V)$(CC) $(CFLAGS) -MMD -MP -c -o $@ $< $(BUILDDIR)/%.arm.c.o : %.arm.c @echo " CC $<" @$(MKDIR) -p $(@D) $(V)$(CC) $(CFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $< $(BUILDDIR)/%.cpp.o : %.cpp @echo " CXX $<" @$(MKDIR) -p $(@D) $(V)$(CXX) $(CXXFLAGS) -MMD -MP -c -o $@ $< $(BUILDDIR)/%.arm.cpp.o : %.arm.cpp @echo " CXX $<" @$(MKDIR) -p $(@D) $(V)$(CXX) $(CXXFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $< $(BUILDDIR)/%.bin.o $(BUILDDIR)/%_bin.h : %.bin @echo " BIN2C $<" @$(MKDIR) -p $(@D) $(V)$(BLOCKSDS)/tools/bin2c/bin2c $< $(@D) $(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.bin.o $(BUILDDIR)/$*_bin.c $(BUILDDIR)/%.png.o $(BUILDDIR)/%.h : %.png %.grit @echo " GRIT $<" @$(MKDIR) -p $(@D) $(V)$(BLOCKSDS)/tools/grit/grit $< -ftc -W1 -o$(BUILDDIR)/$* $(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.c $(V)touch $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.h ifneq ($(SOURCES_AUDIO),) $(SOUNDBANKINFODIR)/soundbank.h: $(SOURCES_AUDIO) @echo " MMUTIL $^" @$(MKDIR) -p $(@D) @$(BLOCKSDS)/tools/mmutil/mmutil $^ -d \ -o$(SOUNDBANKDIR)/soundbank.bin -h$(SOUNDBANKINFODIR)/soundbank.h ifeq ($(strip $(NITROFSDIR)),) $(SOUNDBANKDIR)/soundbank.c.o: $(SOUNDBANKINFODIR)/soundbank.h @echo " BIN2C soundbank.bin" $(V)$(BLOCKSDS)/tools/bin2c/bin2c $(SOUNDBANKDIR)/soundbank.bin \ $(SOUNDBANKDIR) @echo " CC.9 soundbank_bin.c" $(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(SOUNDBANKDIR)/soundbank.c.o \ $(SOUNDBANKDIR)/soundbank_bin.c endif endif # All assets must be built before the source code # ----------------------------------------------- $(SOURCES_S) $(SOURCES_C) $(SOURCES_CPP): $(HEADERS_ASSETS) # Include dependency files if they exist # -------------------------------------- -include $(DEPS)