#include #include #include #include "BMPlib.h" // #include "lzss.hpp" #define RGB8(r,g,b) ((r)>>3) | (((g)>>3)<<5) | (((b)>>3)<<10) int main() { BMPlib::BMP bmp; bmp.Read("../../assets/out/out_240.bmp"); unsigned char* pixel = bmp.GetPixelBuffer(); uint16_t totalSize = bmp.GetWidth()*bmp.GetHeight(); // uint16_t output[totalSize]; // uint32_t counter = 0; std::ofstream out("output", std::ios::binary); for (int i=0; i