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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,3 +0,0 @@
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[submodule "vendor/FastLZ"]
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path = vendor/FastLZ
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url = ssh://git@192.168.0.100:3022/MirrorRepo/FastLZ.git
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@ -1,38 +0,0 @@
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# That file is here only to make IDE's happy so they could index all source files.
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# Real building happens through Makefile.
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cmake_minimum_required(VERSION 3.10)
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project(myProject)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Set to your devkitPro's installation dir if environment variable does not exist.
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set(DEVKITPRO /opt/devkitpro)
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include(${DEVKITPRO}/cmake/devkitARM.cmake)
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include_directories(${DEVKITPRO}/libnds/lib)
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include_directories(${DEVKITPRO}/libnds/include)
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include_directories(${DEVKITPRO}/libnds/include/nds)
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include_directories(${DEVKITPRO}/libnds/include/nds/arm9)
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include_directories(${DEVKITPRO}/devkitARM)
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include_directories(${DEVKITPRO}/devkitARM/arm-none-eabi/include)
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include_directories(source)
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include_directories(fonts)
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include_directories(data)
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include_directories(build)
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link_directories(${DEVKITPRO}/libnds/lib)
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link_directories(${DEVKITPRO}/libnds/include)
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link_directories(${DEVKITPRO}/libnds/include/nds)
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link_directories(${DEVKITPRO}/libnds/include/nds/arm9)
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add_compile_definitions(ARM9)
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add_compile_definitions(ARM7)
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add_compile_definitions(iprintf=printf)
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FILE(GLOB_RECURSE src *.cpp *.hpp *.c *.h)
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add_executable(myProject ${src})
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222
NDS/Makefile
222
NDS/Makefile
@ -1,222 +0,0 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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# These set the information text in the nds file
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GAME_TITLE := Rune Factory 5 Lite
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GAME_SUBTITLE1 := Version 1.0.2b
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GAME_SUBTITLE2 := Created by Melody
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include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files embedded using bin2o
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# GRAPHICS is a list of directories containing image files to be converted with grit
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# AUDIO is a list of directories containing audio to be converted by maxmod
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# ICON is the image used to create the game icon, leave blank to use default rule
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# NITRO is a directory that will be accessible via NitroFS
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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DIST := dist
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SOURCES := source
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INCLUDES := include
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DATA := data
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GRAPHICS :=
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AUDIO := maxmod
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ICON :=
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# specify a directory which contains the nitro filesystem
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# this is relative to the Makefile
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NITRO := nitrofiles
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O3\
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$(ARCH) $(INCLUDE) -DARM9
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project (order is important)
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#---------------------------------------------------------------------------------
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LIBS := -lnds9
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# automatigically add libraries for NitroFS
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ifneq ($(strip $(NITRO)),)
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LIBS := -lfilesystem -lfat $(LIBS)
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endif
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# automagically add maxmod library
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ifneq ($(strip $(AUDIO)),)
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LIBS := -lmm9 $(LIBS)
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endif
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(DIST)/$(TARGET)
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export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
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$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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# prepare NitroFS directory
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ifneq ($(strip $(NITRO)),)
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export NITRO_FILES := $(CURDIR)/$(NITRO)
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endif
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# get audio list for maxmod
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ifneq ($(strip $(AUDIO)),)
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export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
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# place the soundbank file in NitroFS if using it
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ifneq ($(strip $(NITRO)),)
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export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
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# otherwise, needs to be loaded from memory
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else
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export SOUNDBANK := soundbank.bin
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BINFILES += $(SOUNDBANK)
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endif
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endif
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
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$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.bmp)
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ifneq (,$(findstring $(TARGET).bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/$(TARGET).bmp
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else
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ifneq (,$(findstring icon.bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/icon.bmp
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endif
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endif
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else
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ifeq ($(suffix $(ICON)), .grf)
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export GAME_ICON := $(CURDIR)/$(ICON)
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else
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export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
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endif
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endif
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@mkdir -p $@
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@mkdir -p $(DIST)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK) $(DIST)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).nds: $(OUTPUT).elf $(NITRO_FILES) $(GAME_ICON)
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$(OUTPUT).elf: $(OFILES)
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# source files depend on generated headers
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$(OFILES_SOURCES) : $(HFILES)
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# need to build soundbank first
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$(OFILES): $(SOUNDBANK)
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#---------------------------------------------------------------------------------
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# rule to build solution from music files
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#---------------------------------------------------------------------------------
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$(SOUNDBANK) : $(MODFILES)
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#---------------------------------------------------------------------------------
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mmutil $^ -d -o$@ -hsoundbank.h
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates assembly source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.s %.h: %.png %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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#---------------------------------------------------------------------------------
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# Convert non-GRF game icon to GRF if needed
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#---------------------------------------------------------------------------------
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$(GAME_ICON): $(notdir $(ICON))
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#---------------------------------------------------------------------------------
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@echo convert $(notdir $<)
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@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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0
NDS/nitrofiles/.gitignore
vendored
0
NDS/nitrofiles/.gitignore
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#include <nds.h>
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#include <filesystem.h>
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#include <iostream>
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#include <fstream>
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#include <maxmod9.h>
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#define TIMER_SPEED (BUS_CLOCK/1024)
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FILE* file = 0;
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std::ifstream in;
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uint16_t blockSize;
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char buffer[256*192*2];
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char buffer2[256*256*2];
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bool shouldDraw = false;
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bool queueAvaible = false;
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void VBlankProc() {
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mmStreamUpdate();
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if (shouldDraw) {
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shouldDraw = false;
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if (queueAvaible) {
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queueAvaible = false;
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dmaCopyWordsAsynch(3, buffer2, VRAM_A, 256*192*2);
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}
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}
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}
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void TimerTick() {
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shouldDraw = true;
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}
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mm_word on_stream_request( mm_word length, mm_addr dest, mm_stream_formats format ) {
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if(file){
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size_t samplesize = 1;
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switch(format){
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case MM_STREAM_8BIT_MONO: samplesize = 1; break;
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case MM_STREAM_8BIT_STEREO: samplesize = 2; break;
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case MM_STREAM_16BIT_MONO: samplesize = 2; break;
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case MM_STREAM_16BIT_STEREO: samplesize = 4; break;
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}
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int res = fread(dest,samplesize,length,file);
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if(res){
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length = res;
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} else {
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mmStreamClose();
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fclose(file);
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length = 0;
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}
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}
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return length;
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}
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int main(void) {
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consoleDemoInit();
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videoSetMode(MODE_FB0);
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vramSetBankA(VRAM_A_LCD);
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std::cerr << "<=== init ===>" << std::endl;
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// nitrofiles initialization
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if (nitroFSInit(NULL)) {
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chdir("nitro:/");
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std::cerr << "nitrofs init success" << std::endl;
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} else {
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consoleDemoInit();
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std::cout << "failed to init nitrofs" << std::endl;
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std::cout << "Please launch the game\nfrom nds-bootstrap from twilightmenu" << std::endl;
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while(1) {
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// freezee
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}
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}
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mmInitDefault((char*)"soundbank.bin");
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file = fopen("music.raw","rb");
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mm_stream mystream;
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mystream.sampling_rate = 22050; // sampling rate = 25khz
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mystream.buffer_length = 2400; // buffer length = 1200 samples
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mystream.callback = on_stream_request; // set callback function
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mystream.format = MM_STREAM_16BIT_MONO; // format = stereo 16-bit
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mystream.timer = MM_TIMER0; // use hardware timer 0
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mystream.manual = true; // use manual filling
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mmStreamOpen( &mystream );
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// quick hack... sometime it need to update once?
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mmStreamUpdate(); mmStreamUpdate();
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irqSet(IRQ_VBLANK, VBlankProc);
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timerStart(2, ClockDivider_1024, TIMER_FREQ_1024(30), TimerTick);
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in.open("data_compress", std::ios::in | std::ios::binary);
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while(true) {
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timerElapsed(1);
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if (!in.eof() && !queueAvaible) {
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in.read((char*)&blockSize, sizeof(blockSize));
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in.read(buffer, blockSize);
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swiDecompressLZSSWram(buffer, buffer2);
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queueAvaible = true;
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}
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// swiWaitForVBlank();
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}
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// crashh
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return 0;
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}
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1
vendor/FastLZ
vendored
1
vendor/FastLZ
vendored
@ -1 +0,0 @@
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Subproject commit 344eb4025f9ae866ebf7a2ec48850f7113a97a42
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